// hardcoded cube sounds (i.e. order matters, and these must always be the first to be registered).

registersound "aard/jump"       // 0
registersound "aard/land"
registersound "q009/rifle" 80 // "awesund/rifle"   //"free/rifle1"
altsound "q009/rifle2" 80
altsound "q009/rifle3" 80
registersound "free/punch1"
registersound "q009/shotgun" 110 // "free/shotgun"    //"awesund/shotgun"
altsound "q009/shotgun2" 110
altsound "q009/shotgun3" 110
registersound "q009/minigun" 70 // "awesund/cg1" 90    // "free/chaingun_once" //"awesund/cg2"
altsound "q009/minigun2" 70
altsound "q009/minigun3" 70
registersound "q009/rlauncher" // "awesund/rlaunch" //"free/rocketlaunch"
altsound "q009/rlauncher2"
altsound "q009/rlauncher3"
registersound "q009/ren" 200 // "awesund/explode" //"free/rocketl"
altsound "q009/ren2" 200
altsound "q009/ren3" 200
registersound "aard/weapload"
registersound "aard/itempick"
registersound "free/itempick"   // 10
registersound "free/tick"
registersound "free/acid6"
registersound "free/itemback"
registersound "q009/teleport" 255
registersound "aard/outofammo"
registersound "free/acid5"
registersound "aard/pain1"
registersound "aard/pain2"
registersound "aard/pain3"
registersound "aard/pain4"      // 20
registersound "aard/pain5"
registersound "aard/pain6"
registersound "aard/die1"
registersound "aard/die2"
registersound "q009/glauncher" // "awesund/flaunch"
registersound "q009/grenade" 200
altsound "q009/grenade2" 200
altsound "q009/grenade3" 200
registersound "free/splash1"
registersound "free/splash2"
registersound "aard/grunt1"
registersound "aard/grunt2"     // 30
registersound "free/rumble"
registersound "ppm/paino"
registersound "ppm/painr"
registersound "ppm/deathr"
registersound "ppm/paine"
registersound "ppm/deathe"
registersound "ppm/pains"
registersound "ppm/deaths"
registersound "ppm/painb"
registersound "ppm/deathb"      // 40
registersound "ppm/painp"
registersound "free/piggrunt2"
registersound "ppm/painh"
registersound "ppm/deathh"
registersound "ppm/paind"
registersound "ppm/deathd"
registersound "free/piggrunt1"
registersound "ppm/iceball"
registersound "ppm/slimeball"
registersound "q009/jumppad2" 150 // 50
registersound "q009/pistol" 80 // "free/pistol"
altsound "q009/pistol2" 80
altsound "q009/pistol3" 80

registersound "blindabuser/base_captured" 150
registersound "blindabuser/base_lost" 150
registersound "blindabuser/fight" 150
registersound "blindabuser/health_boost" 150
registersound "blindabuser/health_boost_in_10_seconds" 150
registersound "blindabuser/quad_damage" 150
registersound "blindabuser/quad_damage_in_10_seconds" 150
registersound "blindabuser/respawn_point_set" 150

registersound "ctf/flagpickup"
registersound "ctf/flagdrop"
registersound "ctf/flagreturn"
registersound "ctf/flagscore"
registersound "ctf/flagreturn"

registersound "intermission/equality" 500
registersound "intermission/youwin" 500
registersound "intermission/youlose" 500

registersound "soundsnap/burn"
registersound "soundsnap/chainsaw_attack" 150
registersound "soundsnap/chainsaw_idle" 230

registersound "free/hit" 60

registersound "ctf/flagfail" 200

